A physics simulation environment using projectiles:

Warehouse Wreckage

Main Summary

This Project was created using Unreal Engine 5 Blueprints.

Warehouse Wreckage is a physics-based environment simulation that recreates a warehouse with various meshes.

The player can begin shooting golden orbs, which act as bullets, to push objects across the warehouse. Upon running out of bullets, the environment will automatically restart.

Learning Experience

  • UNREAL ENGINE 5

  • PHYSICS & SIMULATION

  • BLUEPRINT LOGIC & DATA

  • FUNCTIONS

  • The Spawn Bullet Function grabs the player’s location and spawns a round ball.

  • A welcoming greeting card.

  • The Main Action is to shoot a ball and launch it towards various objects.

  • Grabs the entity, finds its forward vector, and multiplies its impulse, creating the fast velocity of the “bullet.”