Main Summary

This Project was created using Unreal Engine 5 Blueprints and was developed with a team of 3 other students at Trevecca Nazarene University using the software Diversion.

A single-player, third-person fantasy/adventure game in which the players will control an apprentice wizard and complete quests given by the Overseer, in which they must fight four elemental (air, earth, fire, water) wizards and obtain their magical orbs.

Assets were found using Epic Games’ FAB store

Sprint meetings are held weekly using Scrum, where we design a Scrum board and assign each of us a unique role to ensure project success and organization.

Learning Experience

  • UNREAL ENGINE 5

  • DIVERSION

  • AGILE/ SCRUM METHODOLOGY

  • ASSET INTEGRATION

  • ROLE OWNERSHIP

  • BLENDSPACE ANIMATION

  • Part of the Damage System Component to determine the damage output when a collision occurs.

Attack sequence involving:

  • Animation changes.

  • Use of a reusable damage system.

  • Sphere tracing to check for collisions.

  • Meshes used, including an enemy mushroom.

  • Chickens that will run away from the player when they step into the chicken's field of vision.

  • The Player with a customizable staff that is used as a weapon.

  • Current player’s blendspace as of October 30th, 2025.

Video Block
Double-click here to add a video by URL or embed code. Learn more